![]() This often leads to corrected statements, denied entry, or even detention. You might think you’ve got admission down to science, until your get written up because someone’s passport said they were male but they looked female.Īs you look over the documents, you enter “inspect” mode and highlight any discrepancies, either between documents or your rulebook, and are given the option to interrogate the person about it. Combine all these official rules (set by the Ministry of Admissions” with strange exceptions that can come from all sorts of sources: a shadowy order seeking to root out the corruption of the Arstotzkan government, the pleas of various citizens, guards at the checkpoint, even your boss, on occasion, and you’ve got a labyrinthine number of rules and regulations to mix with your personal agendas to try to get by without getting too many citations for missing anything. By the end you’ll need to check passports, access permits, identification supplements, immunization records, diplomatic requests, people seeking asylum, special ID cards, work permits, and all sorts of other business. Early on you’ll only have to tackle a few documents at a time, perhaps a passport and a simple entry ticket. The game “rewards” a scrutinizing eye, attention to detail is absolutely required for the survival of you and your family. You are given a set of rules to follow, and as your progress through the days in-game, these rules accumulate and mutate, albeit on a set path. You yourself have a family that you almost never actually interact with, but they exist and play a significant part of the story despite you never hearing their names or knowing what they look like.īasic gameplay is pretty much exactly what you might expect. During the course of the story, Arstotzka proves to be more than a backdrop, the political landscape between it and the surrounding nations is rocky at its best, and the people that come through your checkpoint are at once flat and boring and oddly compelling and interesting. Set in the fictional communist country of Arstotzka during the early 1980s, you play as a citizen randomly selected to run a border crossing as Arstotzka opens its borders to immigration for the first time in…a long time. This is a basic interaction in the border crossing simulator, Papers, Please, created by Lucas Pope. I hit a small red button beneath the counter. I hand her a fingerprint form, and run her name. “I don’t know what you’re talking about.” Her reason for entry matches, the time frame matches. ![]() Passport expires in 1984, two years from now. “It will be few weeks.” She is stone-faced. “What is the reason for you visit?” My voice is mechanical as I spread her documents over my cramped workspace, mostly obscuring the book of rules and regulations I keep below it. She slips a passport, an entry permit, and an identification supplement through the small slot. “Papers, please.” I say to the rather rotund lady that just entered my booth.
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